“One Extremely old rule of visual communication is that of simultaneous contrast whereby the neighborhood of two opposing forms enhances and fit together the communication” Bruno Munari.
It can be played as a memory game – Finds out and combines pairs of cards that make a contrast, or as a stories game – finds a card and tells a story. Or just used as a educational device approaching opposing concepts in a free conversation or narrative.
Developed by the artist Elvira Leite and the architect Marco Ginoulhiac.
Dimensions: 11 x 11 x 3 cm
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Eight Sequences to Put in Order43.00€Designed in 1976 by Bruno Munari and Giovanni Belgrano, the game contains 52 cards that form eight sequences of images to be logically ordered: the sequences are made up of 3 to 10 cards, in an increasing order of difficulty. A little bird coming out of a cage, a house under construction, a plant that grows leaves and blooms: each card, corresponding to a passage in succession, contains different pieces of information which serve as clues to be interpreted, from the colour of the apple that ripens to the position of the sun in the sky. Each image leads to the reconstruction of the sequence and its meaning, training the child’s ability to form logical bonds. Starting from the fundamental idea of the game − the search for the right card to carry the series forward − you can invent many ways of using the cards, even in groups. Box dimensions: 15,5 x 15,5 x 3,5 cm
Images of Reality43.00€Designed by Bruno Munari and Giovanni Belgrano, Images of reality contains 40 cards with photographs which feature a number of subjects seen from various points of view and in several ways. A shoe, a hand, a fish or a lightbulb can look very different if we observe them from different perspectives, or if we see them as changing objects, where the name is only one of the many possible representations. Comparing realistic colour photography to black and white photography, the photographic negative and the last step of the written word (in six languages: Italian, English, French, German, Spanish and Japanese), the game stimulates the learning of the differences between real objects and their representations. Box dimensions: 15,5 x 15,5 x 3,5 cm
Aconà Biconbì16.00€Originally conceived as a work of sculpture issued from Munari’s researches on the subject of multiples, Aconà Biconbì was manufactured as a “game” for the first time in 1961 by Danese. Aconà Biconbì is available in 4 different colours (red, blue, white and green). Its modules are made of circular disks with a hole in the middle, laterally folded so that they can be freely joined together. The result is a complex three-dimensional structure, that changes into unlimited combinations depending on the number of the modules and their disposition. Source of inspiration for many designers and artists worldwide, Aconà Biconbì has often been reinvented and “moulded” in several ways and with different materials. Box dimensions: 23 x 23 x 0,5 cm
9.50€This game is designed to understand concordant geometries (surfaces delimited by concordant lines). Concordant lines are joined lines, curves or straight, where it is not possible to detect the point of union. The game is made by 60 pieces manufactured by high quality colored cardboard that con be used by all the ages in order to develop concentration, association, manual skill and imagination through the creation of bi-dimensional compositions. Developed by the artist Elvira Leite and the architect Marco Ginoulhiac.