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  • Anymals
    28.00
    Designed in 1970 by the British graphic designer Ken Garland for Galt Toys, Anymals is one of the masterpieces of seventies game design. This new edition is produced by Architoys, carefully respecting the original version. The box contains 96 cards which allow you to play in several different ways, with or without friends. For 2 to 6 players, follow the rules to create the animals shown in the instructions or create your own imaginary creatures. Lots of heads, faces, legs, necks, fins, tails and many more body parts to choose from and to put together in endless possibilities. Anymals promotes observation skills, graphic composition abilities and creativity for young and old fans, who will have hours of fun! Number of pieces: 96 Box dimensions: 27 x 18,5 x 4,5 cm Instruction sheet in English, Portuguese, Italian, Spanish, French and German
  • Connect
    31.00
    Introducing the Connect Game, originally designed by Ken Garland and now proudly produced by Architoys. This classic matching game, first published in 1969, features 140 square tiles with different coloured tracks, offering a captivating and strategic gameplay experience similar to dominoes. Perfect for those who appreciate timeless design and engaging challenges. Designed by Ken Garland.   Number of cards: 140 Box dimensions: 31 x 23,5 x 3,5 cm Instruction sheet in English, Portuguese, Italian, Spanish, French and German
  • Plus and Minus
    40.00
    In 1968 Munari published The circus in the mist, in which he created fascinating images by using his own way the "seethrough" effect. The bright colours of the circus are preceded and followed by the veiled dullness of Milan’s fog: in this vague environment the blurred outlines of the figures become clear by leafing through the book. Two years later, in 1970, Munari dealt again with the theme of transparency by conceiving with Giovanni Belgrano Plus and Minus. Not a book but a game, composed by several images on transparent backgrounds, which can be superimposed and mixed at one’s pleasure by adding or removing them. In these square cards the colour is perfectly balanced with the drawing, and together they tell stories. Stories which are bonded together by the imagination of the players, who can create countless combinations using the suggestions at their disposal, without predetermined rules. Box Dimensions: 15,5 x 15,5 x 3,5 cm
  • Aconà Biconbì
    16.00
    Originally conceived as a work of sculpture issued from Munari’s researches on the subject of multiples, Aconà Biconbì was manufactured as a “game” for the first time in 1961 by Danese. Aconà Biconbì is available in 4 different colours (red, blue, white and green). Its modules are made of circular disks with a hole in the middle, laterally folded so that they can be freely joined together. The result is a complex three-dimensional structure, that changes into unlimited combinations depending on the number of the modules and their disposition. Source of inspiration for many designers and artists worldwide, Aconà Biconbì has often been reinvented and “moulded” in several ways and with different materials. Box dimensions: 23 x 23 x 0,5 cm
  • Images of Reality
    43.00
    Designed by Bruno Munari and Giovanni Belgrano, Images of reality contains 40 cards with photographs which feature a number of subjects seen from various points of view and in several ways. A shoe, a hand, a fish or a lightbulb can look very different if we observe them from different perspectives, or if we see them as changing objects, where the name is only one of the many possible representations. Comparing realistic colour photography to black and white photography, the photographic negative and the last step of the written word (in six languages: Italian, English, French, German, Spanish and Japanese), the game stimulates the learning of the differences between real objects and their representations. Box dimensions: 15,5 x 15,5 x 3,5 cm
  • Eight Sequences to Put in Order
    43.00
    Designed in 1976 by Bruno Munari and Giovanni Belgrano, the game contains 52 cards that form eight sequences of images to be logically ordered: the sequences are made up of 3 to 10 cards, in an increasing order of difficulty. A little bird coming out of a cage, a house under construction, a plant that grows leaves and blooms: each card, corresponding to a passage in succession, contains different pieces of information which serve as clues to be interpreted, from the colour of the apple that ripens to the position of the sun in the sky. Each image leads to the reconstruction of the sequence and its meaning, training the child’s ability to form logical bonds. Starting from the fundamental idea of the game − the search for the right card to carry the series forward − you can invent many ways of using the cards, even in groups. Box dimensions: 15,5 x 15,5 x 3,5 cm
  • Transformations
    42.00
    Designed by Bruno Munari and Giovanni Belgrano in 1975, Transformations is composed of 60 cards to be placed horizontally or vertically to create sequences of always new and unique images. Animals seen from near and far, leaves and roots of trees, flowers, acorns can be combined in many different ways, assembling and disassembling them. One card after another, you can take endless directions, for example climbing from an underground den to the sky in a journey full of surprises. Through the creation of visual stories in continuous transformation, the game develops both linguistic activity and the organization of space. Box dimensions: 15,5 x 15,5 x 4,5 cm
  • Concordances game
    18.50
    This game is designed to understand concordant geometries (surfaces delimited by concordant lines). Concordant lines are joined lines, curves or straight, where it is not possible to detect the point of union. The game is made by 60 pieces manufactured by high quality colored cardboard that con be used by all the ages in order to develop concentration, association, manual skill and imagination through the creation of bi-dimensional compositions. Developed by the artist Elvira Leite and the architect Marco Ginoulhiac.
  • Contrasts game
    18.50
    “One Extremely old rule of visual communication is that of simultaneous contrast whereby the neighborhood of two opposing forms enhances and fit together the communication" Bruno Munari. It can be played as a memory game – Finds out and combines pairs of cards that make a contrast, or as a stories game – finds a card and tells a story. Or just used as a educational device approaching opposing concepts in a free conversation or narrative. Developed by the artist Elvira Leite and the architect Marco Ginoulhiac. Dimensions: 11 x 11 x 3 cm